1. Reaching Usurper on turn one of the beatdown
The board
Arms: Grasp of the Darknight. Weapon: Seven Sin Nebula. Arsenal: empty. Resources: 0. Nothing in your banished zone. Hand (4): • Enshrine Sin — red, 0 cost — Opt 1, then create a Runechant token. Go again. Blood Debt • Otherworldly Sins — red, 1 cost — Your next Runeblade or Shadow attack this turn gets +3. Create a Runechant token. Go again • Demonbound Gloomblade — red, 0 cost, 3 power — playable from your banished zone. Usurp. Blood Debt • Bloodfrenzy Gloomblade — blue, 1 cost, 1 power Opponent is at 15 with no Runechants and will not block. Find the line.
Your line
Find the line that reaches three Runechants before the attack, and gets the most out of it. Pitch first, then sequence your plays, then stop.
Nothing yet. Pick your first action below.